Your objective as expanded upon in the 8-ball rules, is to pocket your set of object balls numbered 1 through 7 (lows or solids) or 9 through 15 (highs or stripes) before pocketing the 8-ball on a call shot.
Calling pockets allows flexibility--whether a ball goes straight into the pocket, zooms around before sinking or flies through the air to the hole like a basketball, you retain your turn.
Make an open break, smashing the balls apart. Your turn continues if a ball is pocketed on the break, if not, your opponent starts their turn.
The fairest way to proceed is to have an open table despite what has been pocketed. Even if you've sunk three solids and no stripes, you must make a call shot after the break to ensure solids.
Once your set is determined, you must play clean hitting an object ball, one of the balls from your set of stripes or solids, first on any subsequent stroke. Failure to strike your set first (or striking one cleanly followed by subsequent failure to drive at least one ball into a pocket or rail) yields ball-in-hand to your opponent.
Ball-in-hand is awarded following any cue scratch. With ball-in-hand one measure designed to speed play, a second is that object balls illegally pocketed stay down and are not returned to the table. Technically a player could use their turn to push an opponent's ball straight into a pocket!
BCA rules, which pave the way for enjoyable play, stipulate that a scratch on the 8-ball is not a loss of game unless the 8-ball pockets on the same shot. (This unusual rule was set to end long defensive struggles where players were afraid to disturb an 8-ball close to a pocket.)
Pocketing the 8-ball in the wrong pocket (different than the called pocket) or on any stroke before your set is cleared is an immediate loss of game.
Consider classic 8-ball strategy next, few of your opponents will!


